Game Engine Architecture /
I tiakina i:
| Kaituhi matua: | |
|---|---|
| Ētahi atu kaituhi: | , |
| Hōputu: | Pukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Boca Ratón, EUA :
CRC Press,
2009, c2009
|
| Ngā marau: | |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite: Game Engine Architecture /
- Game Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for Your Game /
- Software Engineering for Game Developers /
- The Art of Computer Game Design : Reflections of a Master Game Designer /
- Game Design Workshop : Designing, Prototyping, and Playtesting Games /
- 3D Game Engine Programming /
- Core Techniques and Algorithms in Game Programming /